Creating The Strange Case of Egon W. involved much more preparation than it might seem at first glance.
A lot of the work happened before the actual animation process began: drawing, sketching, testing characters, building scenes, correcting details, and slowly finding the right visual language for Egon’s world. Even during production, many additional sketches and visual adjustments were needed to keep the characters, movements, and atmosphere consistent.
Most of the animated shots were created using a first-frame / last-frame approach. This means that I often had to build the key images by hand first — either through drawing, Photoshop, or other visual tools — before using a prompt to guide the movement from image A to image B.
So the AI was not simply generating everything from nothing. It was more like a strange production partner: I had to prepare the visual material, define the direction, correct mistakes, rebuild frames, and guide the motion again and again until the scene started to feel right.
In that sense, Egon is a mix of traditional visual work, digital image-making, prompting, and a lot of trial and error.